The Tactical Wheel is a continuing development of actions commonly used to show tactics to fencers. Nevertheless, there are significant issues in the utilisation of the wheel in every three weapons, like a previous item of mine described, it will actually get fencers contemplating how to pick the best tactic in the right time to attain an impression. But exactly how does a trainer get the beginning or intermediate fencer to know the relationships within this tool? One approach We have successfully used is really a modification from the game Rock, Paper, Scissors.
Step one would be to ensure that your fencers be aware of elements within the wheel. Being a standard section of our warm-up we recite the wheel aloud being a group. I’d like my fencers to learn the flow of simple attack, defeated through the parry and riposte, deceived from the compound attack, intercepted through the stop hit, and in turn defeated through the simple attack.
The second step is to assign variety of fingers to every action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of paper rock scissors lizard spock the fencers will dispose off one to four fingers.
The next step is always to define which action beats which other actions. To some degree this relies on your own evaluation of the wheel and the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will miss to at least one (simple attack) in foil, but will cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this amount of uncertainty).
Finally you are prepared to fence. This drill can be achieved as a set of fencers, an organization of three versus another team of three, or as two lines opposed to the other person with fencers rotating from one line to another because they are defeated. When the intent is to use the drill as a warm-up activity, the number of repetitions ought to be limited. One solution in the rotating format would be that the winner of the touch stays up and loser rotates. However, it is also used in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The longer formats allow fencers to begin to analyze opponent patterns (although the 4 option structure probably prevents application of pure iocaine powder logic), and for team mates to see and share that information. Use the standard commands “on guard,” “ready,” and “fence,” with all the fencers disposing of one to four fingers on “fence.” The level of stress on decision-making may be increased by reducing the interval between commands to fence.
It might seem that you could attain the same training by actually fencing, however the isolation with the decision regarding which action in the variable of fencer ability to carry it out emphasizes the choice of technique. The drill doesn’t require equipment, and thus fits well in warm-up or cool-down activity. It’s quicker than a bout, but looks after a high amount of competitiveness between the fencers. Recommendations that it is an efficient training tool within our efforts to improve our fencers’ tactical sense.
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