Rock, Papers, Scissors for Fencers

The Tactical Wheel can be a continuing development of actions widely used to instruct tactics to fencers. Nevertheless, there are significant issues inside the technique wheel in every three weapons, as a previous article of mine stated, it can actually get fencers contemplating how to choose the right tactic in the correct time to attain an impression. But how does a trainer have the beginning or intermediate fencer to know the relationships on this tool? One approach I’ve successfully used is a modification with the game Rock, Paper, Scissors.

The first step is to ensure that your fencers understand the elements in the wheel. Like a standard a part of our warm-up we recite the wheel loudly as a group. I’d like my fencers to learn the flow of straightforward attack, defeated through the parry and riposte, deceived from the compound attack, intercepted through the stop hit, also defeated through the simple attack.

The next step is to assign amounts of fingers to every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of games like rock paper scissors the fencers will throw out 1 to 4 fingers.

The third step is to define which action beats which other actions. To some degree this depends on your look at the wheel and also the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will miss to a single (simple attack) in foil, but might cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this level of uncertainty).

Finally you are prepared to fence. This drill can be carried out like a couple of fencers, an organization of three versus another team of three, or as two lines in opposition to each other with fencers rotating in one line to another because they are defeated. If the intent is to apply the drill being a warm-up activity, the amount of repetitions ought to be limited. One solution within the rotating format would be that the winner of the touch stays up and loser rotates. However, it can also be utilized in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The longer formats allow fencers to start to analyze opponent patterns (even though 4 option structure probably prevents using pure iocaine powder logic), as well as for team mates to see and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” with the fencers disposing of 1 to 4 fingers on “fence.” The degree of force on decision-making could be increased by reducing the interval between commands to fence.

It may seem that one could achieve the same training by actually fencing, but the isolation from the decision regarding which action from your variable of fencer capacity to perform it emphasizes a choice of technique. The drill doesn’t require equipment, therefore fits well in warm-up or cool-down activity. It’s quicker than a bout, but looks after a high level of competitiveness involving the fencers. We have found so that it is an effective training tool within our efforts to improve our fencers’ tactical sense.
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