The Tactical Wheel is a continuing development of actions popular to show tactics to fencers. However, there are significant issues inside the use of the wheel in all three weapons, like a previous piece of mine described, it will actually get fencers thinking about choosing the proper tactic on the correct time to attain an impression. But exactly how does a trainer obtain the beginning or intermediate fencer to know the relationships within this tool? One approach I’ve proven to work is really a modification from the game Rock, Paper, Scissors.
Step one is always to ensure that your fencers understand the elements inside the wheel. As a standard a part of our warm-up we recite the wheel loudly being a group. I’d like my fencers to understand the flow of straightforward attack, defeated through the parry and riposte, deceived from the compound attack, intercepted from the stop hit, and as a result defeated from the simple attack.
The second step is to assign numbers of fingers to each and every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock scissors paper lizard spock the fencers will dispose off one to four fingers.
The 3rd step is always to define which action beats which other actions. To some degree this depends on your evaluation of the wheel and also the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will forfeit to a single (simple attack) in foil, but can cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this amount of uncertainty).
Finally you are ready to fence. This drill can be carried out like a pair of fencers, a team of three versus another group of three, or as two lines in opposition to one another with fencers rotating from one line to the other as they are defeated. When the intent is by using the drill as a warm-up activity, the quantity of repetitions needs to be limited. One solution inside the rotating format is the winner of a touch stays up and loser rotates. However, it is also used in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The longer formats allow fencers to start out to evaluate opponent patterns (even though the 4 option structure probably prevents use of pure iocaine powder logic), and then for team mates to see and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” with all the fencers disposing of one to four fingers on “fence.” The level of force on decision-making can be increased by lessening the interval between commands to fence.
It might seem that you could achieve the same training by actually fencing, however the isolation with the decision as to which action from the variable of fencer ability to perform it emphasizes the choice of technique. The drill doesn’t require equipment, and so fits well in warm-up or cool-down activity. It’s quicker than a bout, but maintains a high degree of competitiveness involving the fencers. We have found it to be an effective training tool within our efforts to improve our fencers’ tactical sense.
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