Rock, Papers, Scissers for Fencers

The Tactical Wheel is a advancement of actions commonly used to show tactics to fencers. Nevertheless, there are significant issues within the technique wheel in all three weapons, being a previous item of mine described, it can serve to get fencers thinking about how to pick the proper tactic in the proper time gain a touch. But wait, how does an instructor have the beginning or intermediate fencer to comprehend the relationships within this tool? One approach We have successfully used is a modification with the game Rock, Paper, Scissors.

The initial step is to make sure your fencers understand the elements inside the wheel. Being a standard part of our warm-up we recite the wheel aloud as a group. I would like my fencers to know the flow of simple attack, defeated through the parry and riposte, deceived through the compound attack, intercepted from the stop hit, and as a result defeated from the simple attack.

The next step is to assign variety of fingers to every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock rules the fencers will dispose off one to four fingers.

The third step is always to define which action beats which other actions. To varying degrees this depends on your own evaluation of the wheel and also the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will forfeit to at least one (simple attack) in foil, but will cause a double hit or success in epee or sabre sometimes (a coin toss may be used to inject this level of uncertainty).

Finally you are prepared to fence. This drill can be achieved being a pair of fencers, an organization of three versus another team of three, or as two lines in opposition to one another with fencers rotating from line to the other as they are defeated. If the intent is to use the drill as a warm-up activity, the number of repetitions should be limited. One solution within the rotating format would be that the winner of the touch stays up and loser rotates. However, it is also utilized in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The longer formats allow fencers to begin to investigate opponent patterns (even though 4 option structure probably prevents application of pure iocaine powder logic), and for team mates to see and share that information. Use the standard commands “on guard,” “ready,” and “fence,” using the fencers disposing of 1-4 fingers on “fence.” The amount of stress on decision-making may be increased by reduction of the interval between commands to fence.

It could seem you could achieve the same training by actually fencing, however the isolation of the decision regarding which action from the variable of fencer capacity to perform it emphasizes the choice of technique. The drill doesn’t require equipment, and so fits well in warm-up or cool-down activity. It really is quicker than a bout, but looks after a high amount of competitiveness between your fencers. Is that it is an effective training tool in our efforts to improve our fencers’ tactical sense.
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