Little Alchemy can be a bet on experimentation.
It’s free, and it’s intended for iPhone and Android (through Google Play); you can also play online.
The policies of play are quite obvious. You start with four elements: air, earth, fire, and water, which appear as icons on your screen. By adding any two elements together, you receive another “element,” which might or is probably not combinable consequently. Elements are added by dragging one over another, after which either nothing happens (because they don’t make something totally new), or a new icon appears of their place. You can an element to itself; air + air = pressure, for instance. You can find 560 issues you will make, plus one bonus item (which I found about halfway through.) You’ll end up dropping and dragging when you have a very few minutes to spare, seeking to create an additional element.
The screen shows the sun and rain you’ve already made on the right; the left side with the screen is perfect for combining elements. A counter towards the bottom informs you the amount of elements you’ve made from the wide ranging 560. (The screenshot was apparently taken during an earlier iteration in the game, when only 500 elements could be created.) You are able to set the library to indicate either each of the elements you’ve created, or only the ones that can sometimes be combined; “final elements” are the end of the road and can’t be familiar with create additional factors. It’s also possible to decide to have final elements underlined, so you can differentiate between them. “Flood” from the screenshot can be a final element.
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