Rock, Paper, Scissers for Fencers

The Tactical Wheel is really a advancement of actions commonly used to instruct tactics to fencers. Although there are significant issues in the technique wheel in all three weapons, being a previous article of mine stated, it can are designed to get fencers thinking about choosing the proper tactic at the right time to attain a touch. But wait, how does a trainer obtain the beginning or intermediate fencer to comprehend the relationships on this tool? One approach We have successfully used is a modification from the game Rock, Paper, Scissors.

Step one is to be sure that your fencers understand the elements in the wheel. Like a standard part of our warm-up we recite the wheel aloud as a group. I’d like my fencers to learn the flow of simple attack, defeated from the parry and riposte, deceived by the compound attack, intercepted through the stop hit, also defeated through the simple attack.

The next step is always to assign amounts of fingers to each action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of rock paper lizard scissors spock the fencers will dispose off 1 to 4 fingers.

The 3rd step is always to define which action beats which other actions. To some extent depends in your evaluation of the wheel as well as the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will miss to a single (simple attack) in foil, but might result in a double hit or success in epee or sabre sometimes (a coin toss may be used to inject this degree of uncertainty).

Finally you are to fence. This drill can be achieved like a pair of fencers, a team of three versus another group of three, or as two lines opposed to the other person with fencers rotating in one line to the other since they are defeated. When the intent is to use the drill as a warm-up activity, the number of repetitions should be limited. One solution in the rotating format is the winner of the touch stays up and loser rotates. However, it can also be used in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more formats allow fencers to start out to investigate opponent patterns (even though the 4 option structure probably prevents application of pure iocaine powder logic), and then for team mates to see and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” with the fencers disposing of 1-4 fingers on “fence.” The amount of stress on decision-making can be increased by reduction of the interval between commands to fence.

It may seem you could achieve the same training by actually fencing, but the isolation from the decision regarding which action from your variable of fencer ability to carry it out emphasizes the choice of technique. The drill does not require equipment, therefore fits well in warm-up or cool-down activity. It is quicker than a bout, but keeps a high amount of competitiveness involving the fencers. We have found so that it is an efficient training tool within our efforts to enhance our fencers’ tactical sense.
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